Scalable Link Interface is a technology developed by Nvidia that enables the use of multiple graphics cards in conjunction to produce a single output. At least two SLI compliant Nvidia graphics cards of the same model. By using two of these dual GPU cards on a SLI motherboard you. Acronym for Scalable Link Interface NVIDIA SLI (Scalable Link Interface)technology links two graphics cards together to provide scalability and increased. Buy HP Scalable Link Interface (SLI) graphics card cable assembly: Graphics Cards - ✓ FREE DELIVERY possible on eligible.


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PCI Express is the first video card interface that allows the linking of multiple graphics cards because the slots share the same bus. Previous technologies, such as PCI and AGPused separate buses, which did not allow graphics cards to be bridged together.

Bridge Installation With the cards installed on scalable link interface motherboard and connected to the power supply, it is strongly encouraged that users also install the SLI bridge provided with all SLI-ready motherboards. There is technically no "proper" orientation for the 2-way bridge, and if two cards running in SLI have two goldfinger ports indicating support for 3-way SLI the bridge does not need to be installed on a particular set; two separate 2-way bridges may be used as well, but this would be purely aesthetic as no performance gains would be earned.

When this link is not present the PCIe bus will become the means of communication, which can degrade performance.

Activation It should be stated first and foremost what types of SLI are supported on what operating systems.

NVIDIA's Scalable Link Interface: The New SLI

If you are using multiple monitors, click here for requirements and connection diagrams. Your screen will blacken and flash, possibly several times while the graphics driver re-configures itself and the GPUs scalable link interface SLI. Once the desktop returns, you will be asked if you'd like to keep or revert your settings within the next few seconds; if you scalable link interface not select an option before the time runs out, the drivers will revert to a non-SLI state as a failsafe in case your monitor does not return at the end of the process.

If there is a check beside it, it is enabled. If there is not one, it is disabled.

Introduction to SLI Technology | GeForce

Two white vertical bars will be on the left-hand side of scalable link interface screen with a green box in the middle. The box will grow in size as SLI scaling increases, so a tall box means excellent GPU scaling while a shorter box indicates more limited performance gains.


Configuration All that remains is to break down these application scalable link interface we've been talking about so much. The global profile affects how the GPUs will render by default. That is, unless an application profile has been altered to use a certain setting, it will use the global settings ex: Application profiles can control visual settings for specific games or applications which override the global settings, permitting finer levels of control for optimum performance and image quality scalable link interface an individual basis.

To decipher the array of options, let's separate the visual settings from the functional ones first.

What is a Scalable Link Interface (SLI)? - Definition from Techopedia

The visual settings can produce observable differences in how an object or surface will look in a game, while functional settings change how the GPU behaves. Visual Settings Ambient Occlusion: Commonly referred to as AO, this is a shading technique which approximates shadows created by edges on or around an object, like a knight's suit of armor or a mug on a tabletop.

The result is more realistic shadows, although this will have the GPUs working noticeably harder to produce the effect.

Applications that support ambient occlusion natively may also support for driver-level ambient occlusion, but be careful to only enable one scalable link interface a time as both AO implementations will be used and overlap each other, costing additional performance and perhaps introducing artifacts.

Want to learn more? When your GPU wraps a texture around an object, its surfaces will almost never be scalable link interface you perfectly flat. Instead, any given surface will probably be at an angle - sometimes a very extreme one - meaning that one end is larger than the other.

Using just one texture for this object becomes insufficient, even if it's very high-resolution, because the surfaces scalable link interface steeper angles won't receive enough detail and thus appear blurry. For this we depend on something scalable link interface mipmaps, which are pre-rendered, differently-stretched versions of one texture that can be used depending on the angle and distance of a object surface.

Anisotropic filtering adjusts how much these mipmaps are used, with higher levels progressively sharpening far-off textures or those at sharper angles.


Typically this only has a minimal impact on performance with modern hardware.