The Codex: Eldar is an expansion book for the Games Workshop Table Top game Warhammer 40, This book was published for the first time in , and is. The Craftworlds of the Eldar are scattered across the stars, massive drifting starships that are home to last survivors of a race that once ruled the universe. This is. Find great deals on eBay for Eldar Codex in 40K Eldar Games. Shop with confidence.
|Published:||12 April 2017|
|PDF File Size:||27.89 Mb|
|ePub File Size:||33.35 Mb|
This codex is not good.
Not bad, certainly broken in quite a few ways. On some occasions they've produced fantastic, outstanding work which codex eldar just why Warhammer 40, is the granddaddy of all tabletop wargaming.
Then you have monuments, staggering monolithic works raised above all else which all but scream "There was a point, we bloody well missed it! That said, it's quite the accomplishment to name your codex after some single part of the universe, promising to focus upon it far more than ever before, even sticking a long underutilized faction on the front, then do bugger all with it.
Perhaps the worst crime of all is that the codex is actually a sham, a misnomer, a pointless re-naming to get fan interest when this is little more than the next Codex: Honestly, remove the cover and you'd never be able codex eldar tell that this was supposedly Eldar: Codex Craftworlds over the common or garden armybook.
Codex: Eldar Craftworlds
Right off of the bat, let's get the first point established shall we? There's no expansions to prior lore. Codex eldar what people had hoped for, the writers do little to nothing with the craftworlds and we learn no new details about them.
Nothing which past books didn't tell, no new revelations about their society or their nature, nor even a little more to the big name ones themselves.
Codex: Eldar Craftworlds by Games Workshop
Just about every craftworld here is stuck, yet again, with about two or three paragraphs to flesh them out, just about all of which emphasise upon nothing but the militarized side of things.
Given even less space than the major craftworlds, each effectively boils down to one or two sections or ideas codex eldar little room to develop or help represent their way of life.
Of those there, only Lugganath and Mymeara remain relatively well rounded, with the others focusing far too much upon a single recent, defining event or their warhost. Few even bother to go so far as to actually account for any battles, victories or the mass slaughters their codex eldar are so frequently subjugated to thanks to lazy writing, and we're just codex eldar with the same cookie-cutter descriptions as last time.
The thing which really damns the book as a whole is that, ultimately, so much of this is effectively recycled from the last codex eldar. Little to nothing new is actually added here, and the few parts which aren't borderline copy-paste jobs only exist to announce "yo dawg, these codex eldar are good at what they do!
One was a full army and a religious cult, the other is a diverse fragmentary race of beings who are the last of their kind and venerate a lost homeland. You can't tell that by focusing entirely upon the military or just outlining what each unit does.
Hell, if anything their new approach has actually made things all the worse in this regard. Khorne Daemonkin focused upon telling tales of massive battles and victories, while here the book instead focuses purely upon fragmentary eye-witness bits of conflicts first and foremost.
So many subtle elements or essential parts of the race's mythos are either overlooked, underutilised or barely commented upon at all.
Warhammer 40, Codex Eldar | Board Game | BoardGameGeek
To give one quick example, the Rhana Dandra codex eldar mentioned at all in the book beyond a brief comparison by Nightspear. Atop of this, so many crucial ideas such as the fact Autarchs and Exarchs are accursed as much as blessed trapped on their Path and ultimately at a dead end is completely overlooked, as is any real relationship between the craftworlds and Exodite colonies.
The many opportunities codex eldar do so are squandered so badly it's astounding to think that Games Workshop thought the book deserved this price tag.
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The actual lore, on the whole, is so bare bones that were you to remove the obvious padding and codex eldar repeated information, it would barely make up a third of its overall page count - and that's before getting to the actual damn padding!
In the codex's middle, from page fifty-seven to ninety-three, the entire damn armybook suddenly diverges to immediately spam images of model codex eldar model.
With pointless close-ups of armies over and over again, some of the worst painted minitures ever to bear the 'Eavy Codex eldar logo honestly, I know casual painters who could have produced a masterpiece compared to Yriel here and some quite obvious photoshopped efforts to make certain units look imposing.